Showing posts with label Infinity. Show all posts
Showing posts with label Infinity. Show all posts

Saturday, 29 September 2012

Infinity Battle Report

I fought an Infinity game with my friend Harry this week at the Christchurch Crusaders club.

We played a 250pt game, Harry with his Haqqislam and me with Yu Jing.


HAQQISLAM
──────────────────────────────────────────────────────────
GROUP 1 (Regs: 10/Irrs: 0):

GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife (13)

NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife (12)
  
GHULAM Doctor Rifle + Light Shotgun / Pistol, Knife (17)
 
2x GHULAM Rifle + Light Shotgun / Pistol, Knife (13)

MUYIB Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife (23 | 1)

DJANBAZAN Doctor Rifle + Light Shotgun / Pistol, CCW (32)
  
DJANBAZAN HMG / Pistol, CCW (36 | 1.5)
 
JANISSARY Doctor AP Rifle + Light Shotgun / Pistol, CCW (49)

RAGIK Hacker  Rifle + Light Shotgun / Pistol, CCW (42 | 0.5)
  
250 Points | SWC: 3

ARMY CODE: [code]eNozMVQ1VbNQM6wxVAPCGlM1czBpACfNwOKGhmomEArMM1EzAlFGasZqhgDnkQ6L[/code] http://www.devilteam.com]Army Infinity v.3.0.

My list was  a bit different to last week, although there were some familiar faces.

YU JING
──────────────────────────────────────────────────────────

 GROUP 1 (Regs: 8/Irrs: 2):

CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife (13)


ZHANSHI Combi Rifle / Pistol, Knife (11)

CELESTIAL GUARD MULTI Sniper Rifle / Pistol, Knife (27 | 1.5)


CELESTIAL GUARD Spitfire / Pistol, Knife (20 | 1)

ARAGOTO Spitfire / Pistol, Knife (29 | 1.5)


SHÀNG JÍ Combi Rifle + Light Flamethrower / Pistol, Shock CCW (42)


DÀOFĚI MULTI Rifle / Pistol, Shock CCW (60)

NINJA Combi Rifle / Pistol, EXP CCW (38)


2x SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW (5)



250 Points | SWC: 4

ARMY CODE: [code]eNozNFQ1VjNXM6wxVDMAksZqxmDSBEhaqBmCxA3AEoYQeSNjNSMQZQpWB6EA8sEOtQ==

I've since realised this list is not legal as you can only take 2 celestial guards, so the list should have a Zhanshi lieutenant instead.

It was quite a treat this week as Harry jointly owns the Warmill terrain company was game testing some prototypes for some new terrain, so we were using one of the club's urban boards instead of the trench one from last week. This is a shot of deployment with markers indicating where we set up


My ninja has Thermo-Optical Camo, so deploys completely hidden from my opponent at the start of the game - he doesn't even know I have a ninja, let alone where it is!! The Daofei in the bottom left conversely is deployed as a marker saying "camo" my opponent knows there is something there, but not how hard it is (it could only be an anti-personal mine, but is in fact a hard-as-nails heavy infantry!)

We were playing a game someone else introduced me to, so I might have messed up all the rules, but basically there is a civie + 2 bodyguards in the middle of the table who will receive a data download at the end of turn 2. Both sides have to try and get this data. If there is any combat within civie's LOF he will spook and run. If this happens before end of turn 2 he will not get the data (so everyone loses!). Once spooked he moves towards the side of the table. Info can be got by synching, interogating (short skill WIP), or short skill WIP to remove his memory cube after death. Whoever gets the Info has to make it off own board edge. 6 turn limit.



Turn 1







Cagey movement was the order of the day, the Yu Jing spent most of the orders on the impetuous troops to get them far forward. The Celestial spitfire made a silly move-move order into the large hab unit on the right of the picture, the second move order revealing him to a Djanzaban for a long-range ARO*. One shot, one kill.


(* - An "automatic reaction order" lets your troops react to orders given to enemy troops in their own turn, its a little like "overwatch" in old versions of 40K, but everyone has it all of the time)

The second Djanzaban was taken unconscious by the rampaging Aragoto spitfire

View from the Haqq side of the board



 Celestial Sniper provides cover



In turn 2 the Haqq forces again moved into prime positions to intercept the courier and to provide covering fire, the Janissary doctor healing the Djanbazan who had got spitfired in turn 1. The Yu Jing impetuous troops again dashed forwards. The monk on the Yu Jing left got shot as he attempted to throw a smoke grenade, but the right flank exploded into life, the Aragoto went on a suicide run gunning down both Djanzabans and taking a wound off the Janissary doc without taking any return hits. Crucially though both Djanzanbans were only unconscious not dead...* The monk on this flank ran up to support and the ninja revealed himself as a marker and ran up to support as well, eventually being discovered by the Janissary as he closed in.

(* - In Infinity most models have 1 wound, when you lose that wound you go unconscious,and can be healed by doctors or some special skills. If you lose another wound while unconscious you die)


In the following Haqq turn the Naffatun ran forward and flame everyone, killing the monk and aragoto and burning the Thermo-Optically Camouflaged ninja who passed his armour roll (but lost his camo abilities due to the flames), he then attempted to flame again, but the ninja succeeded in his dodge roll and dodge into close combat with the janissary!

Things then got even more complex! A ghulam popped up from the central building and shot into the combat between the ninja and the janissary, the ninja electing to dodge. The ghulam missed by miles, but the ninja made his dodge. We then weren't quite sure what was supposed to happen as a dodge in CC seems to take you OUT of CC in the rules. This is the way we applied it, so the ninja dodged back, promptly got shot in the face by the janissary who then healed both Djanzanbans with his doctor skill!!

The suicide mission had cost a monk, a ninja and an aragoto for no Haqq losses! However it had cost all 7 of the Haqq orders this turn to deal with the threat.

Turns 4 & 5 - the Haqq Ragik dropped down at the back of the board to threaten the Yu Jing firebase (A ragik is a type of airborne deployment troop), but was taken out in the Yu Jing turn when the lone Zhanshi ducked behind the shipping crate and shot him.

The Janissary, Djanzabans and Naffatun made their way towards the target who was rapidly approaching the board edge.

Meanwhile the Daofei moved rapidly from left to right across the middle, driving ghulams back into cover, but not causing any wounds. The celestial sniper tried to pick off the Djanzaban HMG but was taken out in ARO instead!



The Haqq forces dispensed with subtlety as the clock ran down, the naffatun ran forward, round the right-hand crate and flamed the target, killing both bodyguards, the twice healed Djanzaban ran forward into cover and was promtly shot in ARO (unconscious #3).

The Daofei again ran to the right, taking out both the Djanzaban HMG and then last wound from the Janissary in consecutive turns, both to fully dead. He ended in touching distance of the target, with the Shang Ji in support.

The Naffatun ran forward and tried to flame the target and the Daofei who elected to stand and shoot, resulting in all 3 going unconscious. The Djanzanban regenerated, but was promptly shot with a critical ARO from the Shang Ji (unconsciousness #4!) he then regenerated a second time and attempted to reach the unconscious target and was again wounded in ARO! (unconsciousness #5!!)

In the Yu Jing turn the Shang Ji flamed the unconscious Naffatun and Djanzaban to put an end to his regenerating antics. The Muyib attempted to take him out with repeated speculative grenades* and although some were on target no wounds were caused, it also allowed the Shang Ji to move into full cover and into base-to-base with the unconscious target.

(* - troops with grenades can launch them parabolically to drop down on troops they can't see)

At the end of the Haqq turn we realised that Yu Jing didn't have enough orders to get the target's memory cube off the board (& were in retreat due to their losses) and Haqq were unable to retrieve the data so we declared a "winning draw/minor victory" for Yu Jing.

It was a cracking game with loads of fun little talking points, the Djanzaban regeneration/doctoring was great, real relentless intent. I found it pretty funny when my sniper who had spent the first few turns passing up ARO's and shots to avoid spooking the target finally got a clear shot on the HMG in the open, missed both double-action shots (special ammo) in their excitement and got killed by the ARO! The prototype Warmill buildings played really nicely, good balance between cover and "permeability". Hopefully a version of them will be available to buy in the near future.

Thanks for reading!

Friday, 18 March 2011

Big range expansion for Governance of Technology

I've been a huge fan of Antenociti's Workshop; Jed Norton's terrain and lately miniature website, for a long time. It introduced me to Infinity and really upped the stakes in my terrain scratch building. Although slightly off-topic, this is one of my creations using some of his terrain elements.

gothic corbels and window frames
window frames, ivy and dead leaves
barrels and kegs

His newest project is a joint miniature and terrain line, called "Governance of Technology" (GoT) which has been going for about a year now. It is set in a dystopian future where an all powerful technology board strictly controls each planet's access to technology, thus keeping each civilisation in stagnation.

It's a bit of a strange beast, in that there is a website with loads of background, quite well defined factions and whatnot, but its not actually a miniature game in its own right, so ostensibly it is just for figure collection. I know Jed is a regular on the Infinity forums and plays the game, so to me it is surprising that there are not proxy rules for GoT figures using Infinity rules, but maybe he is playing the long game and there are developments in the pipeline to turn it into a full-blown skirmish game?

I have seen today on the South London Warlords site the GoT range will expanded quite a bit at Salute with:
* 7 new GOT Figures
* GOT-Trooper Suad-packs x3
* Nova-Rus Light Tank 28mm
* Nova Rus APC 28mm
* UK Firefly Light-Gunship 28mm
* Terminus Police Dodge-Tata MATV 28mm
* GOTA - APC 28mm

The vehicles are really something to look forward to as his Nova-Rus "Bear" is a great looking kit and has been selling faster than he can cast it.
Nova-Rus "Bear" 4x4 Jeep
 There are currently 37 figure types (some packs of two poses of same model) and 1 squad pack in the range, along with 8 vehicles, so an expansion of 7 figures and 5 vehicles is relatively a pretty big one.

I'm looking forward to seeing these new models a lot and hopefully in the next month or so I'll post up my first building tile for GoT/Infinity which I've been working on.

Meanwhile, back in the land of 10mm Ancients there is another Salute announcement on the website that is of interest from Magister Militum:
"We have three new 10mm buildings which will be out for Salute, a Roman villa/farm, slave/workers quarters and barn."
Quality 10mm ancients building are in short supply, with only Kerr & King's Jerusalem and Total Battle Miniatures' Dark Age settlement springing to mind, so this is very exciting news as well.

Monday, 7 March 2011

Infinity Competition Entry

I managed to get another Infinity miniature painted for a competition on the official forum for the game. The competition is simply for the best painted mini as voted for by the forum community. It is a pretty tough crowd and even when just posting pictures of minis on the forum you are doing VERY well if you get any serious positive feedback. A lot like the "Cool Mini or Not" site.

Last time I looked among public votes I was languishing back somewhere around 10th out of 18 entries. The top three get a prize of some new terrain from Microarts Studios for Infinity.

This is my entry as a composite image. Its a fairly big picture, so click on it to enlarge.


This fella is a Wu Ming from the Yu Jing faction in the game. The base is a custom one made from a bit of plasticard for a pavement and a drain-cover from the GW 40k basing kit.

He was mainly painted with Vallejo paints. I used a very light grey colour to paint the white and then shaded it with thinned GW's Badab Black wash just in the recesses. And then basically water with a very small amount of BB wash in to shade/wash all the "white" areas. It was then tidied up with more of the base colour in many very thin layers. Before highlighting the raised areas with more of the base colour and finally a few thin layers of Vallejo gloss white.

What I've effectively done is used the thin layers of grey to make the faint wash underneath show through progressively more towards the recesses. This way you can shade the white, but also it keeps the finish smooth. Too often its easy for white to look grainy or rough and this avoids that.

For the gun I'm painting all my Infinity models without metallic paints; its not "Non-metallic Metal" as I'm not trying to paint it like metal, but instead like reflective plastics, or painted surfaces. To do this I just use very thin paint to give nice blended layers with final, quite bright highlight lines on edges.

Any questions, or if you like it, please drop me a comment below.

Wednesday, 2 February 2011

Learning photoshop

A bit of a departure for the blog this time. I've managed to get a copy of corel paint shop pro through work and I've been trying to learn how to use it. One of the things I really wanted to be able to do was combine two or more photos of the same miniature into a single image. You often see these on proper blogs and painting sites so I thought I'd see if I could do the same.

It proved a bit tricky on my old computer, but I've attached my first attempt. I'm going to use this technique to make composite images for entry into the Pendraken painting competition, in order to get more views of the same thing into my entry.
Tiger Soldier
This is a miniature I painted for the Corvus Belli game Infinity, which is a 28mm skirmish game. This guy is a Tiger Soldier. The composite image is seriously large, so I recommend clicking on it where you'll be able to see the figure in excruciating close-up! (And see all my mistakes!!) I'll probably post up some more photos of a few Infinity figures I've been working on as well as my Mantic kings of war figures, which have been seriously distracting me from Warmaster.

However, never fear, there are Carthaginian Heavy Cav, Roman Auxiliary bowmen and Roman Auxiliary cavalry in the pipeline, as well as my Pendraken painting comp entries.